Integration into Real-Time Applications
Geppetto technology is available in object and source code libraries that can be
integrated into games, Web based 3D live performances or other applications.
And, straight-forward licensing and custom service agreements makes this hassle
Virtual Celebrity Productions and QuantumWorks integrated Geppetto technology
into a new "vision feedback animation system" introduced in the
following paper: Takács Barnabas, Thomas Fromherz, Dimitris Metaxas, Steve E.
Tice, "Digital Clones and Virtual Celebrities: Facial Tracking, Gesture
Recognition and Animation for the Movie Industry", ICCV'99, 1999. ICCV99.pdf
- Superior lip sync, facial control and overall expressiveness.
- Real-time gesture recognition.
- Real-time deformation of surfaces mapped with quadratic textures-
exaggerated input controlled deformations supported.
- Recorder stores animation as function curves.
- Recorder supports layering with Real-Time mixing Off-line control input
- Support for a variety of input devices.
- Output data: Alias ShapeShifter files, AVI image files, 3D dynamic
deforming databases, 3D function curves, MIDI sound events and .WAV sound
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||Renders 15,000 textured
polygon characters at 30 fps or more optimized for nVidia line of graphics
||640 x 480 to 1600 x 1200
resolution available with nVidia line of graphics adapters.
||Windows 2000 and Windows NT
||266 MHz Pentium II minimum
|Graphics Adapter/3D Renderer
line of graphics adapters, QWC proprietary and OpenGL
|6 DOF Positioner
||Digital Image Design Monkey
Arm, Trackball, Logitech Magellan, Shooting Star Arm
|Other Input Devices
||Ascension, Polhemus, Vicon,
Motion Analysis, body trackers; 16 Slider MIDI controller, MIDI devices,
Game Pedals and Joysticks, 5DT Glove.
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All Rights Reserved