Virtual Celebrity Productions and QuantumWorks integrated Geppetto technology
into a new "vision feedback animation system" introduced in the
following paper: Takács Barnabas, Thomas Fromherz, Dimitris Metaxas, Steve E.
Tice, "Digital Clones and Virtual Celebrities: Facial Tracking, Gesture
Recognition and Animation for the Movie Industry", ICCV'99, 1999. ICCV99.pdf
(~600K)
| Rendering Speed |
Renders 15,000 textured
polygon characters at 30 fps or more optimized for nVidia line of graphics
adapters |
| Viewpoint Output |
640 x 480 to 1600 x 1200
resolution available with nVidia line of graphics adapters. |
| Operating Systems |
Windows 2000 and Windows NT |
| Recommended CPU |
266 MHz Pentium II minimum |
| Graphics Adapter/3D Renderer |
nVidia
line of graphics adapters, QWC proprietary and OpenGL
|
| Face tracker |
Motion
Analysis Corporation |
| 6 DOF Positioner |
Digital Image Design Monkey
Arm, Trackball, Logitech Magellan, Shooting Star Arm |
| Other Input Devices |
Ascension, Polhemus, Vicon,
Motion Analysis, body trackers; 16 Slider MIDI controller, MIDI devices,
Game Pedals and Joysticks, 5DT Glove. |